Studio Life

Lead Game Designer

Yandhie

Welcome home! Yandhie!

Q: 

Why did you decide to come back to BNSS after 4 years? What changes did you notice?

A: 

Well, coming back to BNSS was a no-brainer! There's this super exciting project brewing with tons of potential, perfect for my growth—personally and professionally. Plus, getting back with an awesome team I trusted and enjoyed working with before? That's gold.
And hey, the company’s levelled up! Clearer roadmap, better focus on employee well-being, and a bigger growth trajectory—it's all looking up.

Q: 

Your typical day as a Lead Game Designer?

A: 

My role primarily involves ensuring the game design and mechanics remain aligned with the creative direction and vision.

A typical day includes brainstorming sessions, refining gameplay elements, guiding the team, and ensuring the game stays true to our envisioned concept while juggling time, budget, and resource constraints. I also enjoy getting my hands dirty helping the team in prototyping and greyboxing.

Q: 

What titles have you worked on?

A: 

I’ve had a great fortune to work for LucasArts, Bandai Namco, Ubisoft, and a much smaller mobile game studio called Dreamrocket. Among those I helped working on:

• Star Wars the Force Unleashed and its sequel: Delved into the Star Wars universe, crafting immersive over the top hack and slash gameplay experiences.
• Star Wars First Assault: Contributed to the development of an action-packed first person shooter Star Wars title.
• Ace Combat 7: Helped the team to design some campaign levels for aerial combat experiences, both normal and VR campaigns.
• Skull and Bones (upcoming): Contributed to a new grand open seas adventure set in the golden age of piracy.
• Lord of the Guardians: Crafted mobile gaming experiences within a fantastical realm.
• Kutsuki Puzzle Piko: Developed engaging casual puzzles for mobile gaming enthusiasts.

And several more unreleased projects. They said you’re not a real game developer yet without some cancelled projects. :)

Q: 

What is the biggest challenge you face as Lead Game Designer?

A: 

The primary challenge revolves around balancing creative innovation within the confines of time, budget, and resource constraints. Basically, making sure the game's a blast while sticking to the plan.

Oh, and handling feedback like a pro! Understanding feedback and figuring out the proper way to respond and act to it—figuring out what to tweak and what to hug close.

Q: 

Your favorite games?

A: 

Uncharted 2, hands down! Seamless storytelling, crazy immersion (at the time), and that perfect balance of action and storytelling. It also managed to not taking itself too seriously and knowing when to poke fun at itself adds a charming dimension to the game.

Q: 

One thing you like about BNSS?

A: 

The studio's emphasis on flexibility and inclusivity nurtures an atmosphere where everyone feels valued.
This environment and trust can leverage each team member's strengths for fostering creativity and high performance.
The team members are tightly knit, making the project feels like creating fun with pals! We take pride in our craft.
And sure, there are occasional frictions and disagreements, but with our shared commitment to delivering the best for the game allows us to professionally settle differences, and the camaraderie among us as friends significantly contributes to this.

Q: 

Any advice for people wanting to get into the Gaming Industry?

A: 

Build up that portfolio—it's your ticket! A tangible evidence to show off your skills and passion. The portfolio can make up the lack of industry experience for those who are new to the field. Dive deep into what you love—coding, game design, level design, storytelling, art—hone those skills.
Plus, networking and continuous learning are crucial; embrace internships or smaller roles—they often pave the way for larger opportunities.

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© Bandai Namco Studios Inc.

PAC-MAN™ & © Bandai Namco Entertainment Inc.

TEKKEN™7 & © Bandai Namco Entertainment Inc.

SOULCALIBUR™ & © Bandai Namco Entertainment Inc.

Ace Combat™ 7: Skies Unknown & © Bandai Namco Entertainment Inc.

Taiko No Tatsujin: VR Festival! & © Bandai Namco Entertainment Inc.