Senior Environment Artist

Regular Fulltime


  • Creating and assembling benchmark 3D environments (assets, placement and lighting).
  • Working closely with lead environment artist to ensure the visual target is met or exceeded.
  • Optimizing assets while maintaining visual quality and technical requirements.
  • Maintaining consistent quality of work while staying on schedule.
  • Participating in technical and aesthetic problem-solving discussions.
  • Meeting the expectation set by the Art Lead in terms of art quality.
  • Mentoring junior staff by providing training, guidance, and feedback.
  • Reviewing assets and levels produced by outsource teams and provide technical and aesthetic feedback.


  • 5+ years’ experience in game development modelling & texturing, with at least 1 shipped title in a Senior role.
  • Passion for creation of visually stunning 3D environments (natural or architectural).
  • Advanced knowledge in Unreal Engine 4 (UE4), Maya, Photoshop, ZBrush and Substance Painter.
  • An exceptional understanding of form, shape, structure, and silhouette in regards to modelling.
  • Eye for detail on lighting, shading, colouring, and able to create texture mapping with different materials.
  • High and Low poly modelling of in-game assets.
  • Strong in texture painting skills and texture layout.
  • Understanding of project’s visual style and a passion to push it to the next level.
  • Organized and detail oriented.
  • Open-minded and able to take constructive feedback to improve art quality.
  • Self-motivated and good communication skills.
  • Team-player with a positive and ‘can do’ attitude.


  • Experience in the following tools and engines: Substance Designer and Houdini.
  • Have shipped AAA PC, or console titles, as a 3D environment artist.
  • Experience with the creation of next-gen shaders and materials.
  • Strong foundation in the traditional arts.
  • VFX experience.
  • Experience in working with outsourcing company for games assets creation.


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