Mid Environment Artist

Regular Fulltime


  • Creating and assembling benchmark 3D environments (assets, texturing and lighting).
  • Working closely with lead environment artist to ensure the visual target is met or exceeded.
  • Optimising assets while maintaining visual quality and technical requirements.
  • Maintaining consistent quality of work while staying on schedule.
  • Participating in technical and aesthetic problem-solving discussions.


  • Passion for creation of visually stunning 3D environments (natural or architectural).
  • Self-motivated, good communication skills, and a great team-player with a positive and a ‘can do’ attitude.
  • Minimum 2-3 years’ experience in game development modelling, and texturing 3D assets using Maya, Photoshop, ZBrush and Substance Painter.
  • A good understanding of form, shape, structure, and silhouette in regards to modelling.
  • Eye for detail on lighting, shading, coloring, and able to create texture mapping with different materials.
  • Good knowledge of modelling, UV unwrap, texturing skills.
  • High and Low poly modelling of in-game assets.
  • Strong in texture painting skills, efficient materials and texture layout.
  • Understanding of project’s visual style and a passion to push it to the next level.
  • Organized and detail oriented.
  • Open-minded and able to take constructive feedback to improve art quality.


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