Game Design

Lead Level Designer

Regular Full Time


  • Lead conceptualization and implementation of game levels that full realise the creative and artistic vision.
  • Defining and building a set of level design standards that efficiently guide multidisciplinary teams to collaboratively work together in crafting fun and satisfying level experiences.
  • Work closely with Producer & Director in planning accurate scope and schedule, proactive in identifying and mitigating risks to ensure sucess of project objectives.
  • Able to assume hands on role throughout the game project cycle, from prototype validation to production.
  • Driving a continuous and collaborative review of the game levels and contents, encouraging a fun iterative process to foster team spirit in developing the best game experience.
  • Taking part in the growth of the studio design team, mentoring junior designers and organising cross studios training activities.


  • 5+ years of experience in a professional setting, having significant roles in shipped titles.
  • Demonstrate extensive knowledge and application of level design fundamentals to different game genres.
  • Strong artistic and creative flairs, expert in gameplay space visualizations.
  • Ability to rapid prototype levels in game engines (Unreal, Unity) or using industry standard softwares.
  • Strong passion for gaming and development, familiar with game markets and industry trends.
  • Strong interpersonal, communication and presentation skills.
  • Positive Team Player who work well in multi-discipline/multi-cultural teams.


  • Knowledge on procedural, rogue-lite techniques.
  • Stong competency in Unreal Engine.
  • Experience in managing/leading a design team
  • Ability to work in multicultural environment.
  • Interest in Indie, AA, innovative games development.


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