Art Director

Regular Fulltime


  • Responsible for the overall visual direction of the Studio’s projects by defining and promoting the visual and artistic direction of the projects.
  • Communicate art direction to the art teams through various medium (sketches, concepts, storyboards, videos, documentation).
  • Ensure they keep the artistic direction and mood consistent with the defined visual direction and meeting client’s expectation.
  • Overall supervise and motivate the art teams, keep everyone on task, critique and review art when it comes in, gives notes for revision, provides mock-ups, and lights the fire under the staff.
  • Provide guidance and mentorship to the teams, identify the strengths and weaknesses in your teams and to draw out the hidden potential in an employee.


  • 5+ years’ experience in video games development with at least 2 years as Lead art role or above.
  • Involved in at least one complete production cycle from start to end in a Lead art role or as an Art Director.
  • Strong understanding of art fundamentals and visual design.
  • Excellent knowledge of color theory, composition and staging techniques.
  • Good artistic knowledge of up-to-date game development workflows and pipelines.
  • Passionate and knowledgeable about visual design and world building.
  • Excellent communication, organizational and planning skills.
  • Significant expertise in software like Maya, 3ds Max, Unity, Unreal Engine 4 (able to use game engines to show art work).
  • Good technical knowledge of game art to make ‘best-fit’ judgements on art style.
  • Good cinematographic knowledge in lighting, framing and compositing.
  • Experience in managing diverse art teams (7+ people).


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