Senior Rendering Engineer

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  • Customise rendering pipleline of existing engines and develop new features based on project requirements.
  • Work closely with Technical Artists and Art Directors to push visual fidelity and performance boundaries.
  • Advisor to other team members on real-time rendering matters.
  • Provide low level graphics advice and support to TA and Art team to solve rendering issues.
  • Find bottleneck and solve performance issues to improve player experience.
  • Define schedule with lead engineer.
  • Sharing knowledge to team members and mentor junior engineers.
  • Do code review and uphold code quality of team members.
  • Create and maintain clear and concise documentation.


  • Completed at least 1 full cycle title and at least 3-5 years of experience as rendering engineer.
  • Strong knowledge of rendering programming, raytracing, graphics debugging and 3D mathematics.
  • Strong understanding of multithreaded/parallel programming.
  • Familiar with the usage and scripting of content creation tools such as Maya and Houdini.
  • Self-motivated, professional, and a great team-player with a positive and ‘can do’ attitude.
  • Excellent written and verbal communication.
  • Well-organised and detail-oriented.
  • Ability to work under pressure to tight deadlines.
  • Knowledge of game engines (Unreal Engine, Unity) would be an advantage.
  • Able to work in a multicultural environment.


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We thank all applicants for their interest, but only those selected for interviews will be contacted.