LEAD TECHNICAL ARTIST

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RESPONSIBILITIES

  • Facilitate communication between Artists and Engineers.
  • Manage and provide direction to members of the Technical Art team.
  • Provide solutions to maintain the fidelity of art quality from Concept to the finished product.
  • Implement and maintain outsourcing pipelines.
  • Provide/Create technical guidance and assistance to the team and outsourcing vendors.
  • Improve content creation workflow by creating tools for Artists and Animators.
  • Run feasibility tests for new game features and Art Direction requirements.
  • Actively introduce workflow and pipeline improvements.
  • Provide Technical support to the team.
  • Writing technical documentation and guidelines of best practices.
  • Knowledge sharing and mentoring of teammates.

Requirements

  • Proficient in using Python, Mel, Maya, and any other 3D software packages, and especially Houdini.
  • Experienced in any of the following: Rigging, VFX, Physics Simulation, Lighting, creating Shaders, Content Optimization, writing Modelling and Animation tools.
  • Experience working in Unreal Engine 4 is a must, with plus for experience with Unreal Sequencer and rendering pipeline.
  • At least 1 shipped AAA title as a Lead Technical artist and at least 6 years+ of experience in the gaming industry.
  • Excellent team and communication skills.
  • Passion for making and playing innovative games.
  • Self-motivated, enthusiastic, highly collaborative team player with a positive and a ‘can do’ attitude.
  • Well-organized and detail-oriented.
  • Solicits feedback frequently; accepts critiques and uses feedback to improve work.

APPLY NOW

E-mail us at
careers-sg@bandainamcostudios.com
with the following:
  • E-mail Title:
    "Job Position - Your Name"*
  • E-mail title must adhere to this format.
  • Resume*
  • Portfolio
  • Linkedin URL
  • Anything else that shows your work

*denotes a required item

We thank all applicants for their interest, but only those selected for interviews will be contacted.