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  • Work closely with the art director and various disciplines to plan and execute the construction of massive worlds.
  • Ensure the visual target is met or exceeded, while working within the design requirements.
  • Produce assets on schedule that maintain visual quality and stay within technical budgets
  • Actively participate in technical and aesthetic problem-solving discussions.
  • Ensure good communication and coordination between the environment team and other disciplines.
  • Work within the game engine to preview, iterate, optimize and polish game assets.
  • Mentor junior staff by providing training, guidance, and feedback.
  • When required, assist with the review of outsourced art assets


  • Clear understanding of game development pipeline and workflow.
  • Able to break down concept art into logical set pieces for efficient scene construction.
  • Able to delegate and manage set piece construction.
  • Able to create interesting and detailed worlds from a sub-set of reusable assets.
  • Able to provide lighting passes that compliment gameplay intent.
  • Strong hands-on skills with DCCT’s (eg. Photoshop, Max, Maya, Zbrush, Blender)
  • 5+ years’ experience in creating Environment Art with at least 1 shipped title in a Lead role.
  • Good understanding of rendering and other technical constraints related to environment art
  • Well organised and detail oriented
  • Excellent written and verbal communication
  • Strong communication and leadership skills.

  • Variety of environments shown in portfolio
  • Having additional cross-disciplinary skills.
  • Avid gamer!
  • Unreal Engine 4 experience


E-mail us at
with the following:
  • E-mail Title:
    "Lead Environment Artist - Your Name"*
  • E-mail title must adhere to this format.
  • Resume*
  • Portfolio*
  • Linkedin URL
  • Anything else that shows your work

*denotes a required item

We thank all applicants for their interest, but only those selected for interviews will be contacted.